| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-05-07 | add more accurate foam height saturation, poppping bubble effect | jjesswan |
| 2024-05-06 | foam done | jjesswan |
| 2024-05-06 | trial with vbo | jjesswan |
| 2024-05-06 | saving | jjesswan |
| 2024-05-06 | saving with good res | jjesswan |
| 2024-05-06 | saving | jjesswan |
| 2024-05-06 | uv mapping onto water good | jjesswan |
| 2024-05-04 | use normals from faces | sotech117 |
| 2024-05-04 | further testing at higher params | sotech117 |
| 2024-05-04 | fix err | sotech117 |
| 2024-05-04 | add points | sotech117 |
| 2024-05-04 | cpu implementation of fast fft. 40ms to 8ms | sotech117 |
| 2024-04-25 | Michael Normal fixes and change reflection distances. | Sebastian Park |
| 2024-04-23 | small negative sign fix and wind fix | sotech117 |
| 2024-04-23 | saving | jjesswan |
| 2024-04-17 | Do realtime refraction kinda. | Sebastian Park |
| 2024-04-09 | fix small bugs, remove vertices points for demo rendering | sotech117 |
| 2024-04-09 | fix off by one bug | sotech117 |
| 2024-04-09 | add update loop | jjesswan |
| 2024-04-09 | first draft to generate waves | sotech117 |
