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ocean-simulation.git
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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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Eigen
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src
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Core
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util
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NonMPL2.h
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#ifdef EIGEN_MPL2_ONLY
#error Including non-MPL2 code in EIGEN_MPL2_ONLY mode
#endif