1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:base="" xml:id="eglBindTexImage">
<info>
<copyright>
<year>2003-2014</year>
<holder>The Khronos Group Inc.</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>eglBindTexImage</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>eglBindTexImage</refname>
<refpurpose>
Defines a two-dimensional texture image
</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>EGLBoolean <function>eglBindTexImage</function></funcdef>
<paramdef>EGLDisplay <parameter>display</parameter></paramdef>
<paramdef>EGLSurface <parameter>surface</parameter></paramdef>
<paramdef>EGLint <parameter>buffer</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>display</parameter></term>
<listitem><para>Specifies the EGL display connection.</para></listitem>
</varlistentry>
<varlistentry>
<term><parameter>surface</parameter></term>
<listitem>
<para>
Specifies the EGL surface.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>buffer</parameter></term>
<listitem><para>Specifies the texture image data.</para></listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para>
The texture image consists of the image data in <parameter>buffer</parameter> for the specified surface, and need not be copied.
</para>
<para>
The texture target, the texture format and the size of the texture components are derived from
attributes of the specified surface, which must be a pbuffer supporting one of the
<constant>EGL_BIND_TO_TEXTURE_RGB</constant> or <constant>EGL_BIND_TO_TEXTURE_RGBA</constant> attributes.
</para>
<para>
The pbuffer attribute <constant>EGL_TEXTURE_FORMAT</constant> determines the base internal format
of the texture.
</para>
<para>
The texture target is derived from the <constant>EGL_TEXTURE_TARGET</constant> attribute of surface.
If the attribute value is <constant>EGL_TEXTURE_2D</constant>, then <parameter>buffer</parameter> defines a texture for
the two-dimensional texture object which is bound to the current context (hereafter
referred to as the current texture object).
</para>
<para>
If <parameter>display</parameter> and <parameter>surface</parameter> are the display and surface for the calling thread's current
context, <function>eglBindTexImage</function> performs an implicit <citerefentry><refentrytitle>glFlush</refentrytitle></citerefentry>.
For other surfaces, <function>eglBindTexImage</function> waits for all effects from previously issued OpenGL ES commands
drawing to the surface to complete before defining the texture image, as
though <citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry> were called on the last context to which that surface were bound.
</para>
<para>
After <function>eglBindTexImage</function> is called, the specified surface is no longer available
for reading or writing. Any read operation, such as <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry> or
<citerefentry><refentrytitle>eglCopyBuffers</refentrytitle></citerefentry>, which reads values from any of the surface's color buffers or ancillary
buffers will produce indeterminate results. In addition, draw operations that are
done to the surface before its color buffer is released from the texture produce indeterminate
results. Specifically, if the surface is current to a context and thread
then rendering commands will be processed and the context state will be updated,
but the surface may or may not be written.
</para>
<para>
Texture mipmap levels are automatically generated when all of the following
conditions are met while calling <function>eglBindTexImage</function>:
</para>
<itemizedlist>
<listitem>
<para>
The <constant>EGL_MIPMAP_TEXTURE</constant> attribute of the pbuffer being bound is
<constant>EGL_TRUE</constant>.
</para>
</listitem>
<listitem>
<para>
The OpenGL ES texture parameter <constant>GL_GENERATE_MIPMAP</constant> is <constant>GL_TRUE</constant> for
the currently bound texture.
</para>
</listitem>
<listitem>
<para>
The value of the <constant>EGL_MIPMAP_LEVEL</constant> attribute of the pbuffer being bound is
equal to the value of the texture parameter <constant>GL_TEXTURE_BASE_LEVEL</constant>.
In this case, additional mipmap levels are generated as described in section 3.8
of the OpenGL ES 1.1 Specification.
</para>
</listitem>
</itemizedlist>
<para>
In this case, additional mipmap levels are generated as described in section 3.8
of the OpenGL ES 1.1 Specification.
</para>
</refsect1>
<refsect1 xml:id="notes"><title>Notes</title>
<para>
<citerefentry><refentrytitle>eglSwapBuffers</refentrytitle></citerefentry> has no effect if it is
called on a bound surface.
</para>
<para>
Any existing images associated with the different mipmap levels of the texture object
are freed (it is as if <citerefentry><refentrytitle>glTexImage</refentrytitle></citerefentry>
was called with an image of zero width).
</para>
<para>
The color buffer is bound to a texture object. If the texture object is
shared between contexts, then the color buffer is also shared. If a texture object is
deleted before <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> is called, then the color buffer is released and
the surface is made available for reading and writing.
</para>
<para>
It is not an error to call <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry> to replace an
image of a texture object that has a color buffer bound to it. However, these calls
will cause the color buffer to be released back to the surface and new memory will
be allocated for the texture. Note that the color buffer is released even if the image
that is being defined is a mipmap level that was not defined by the color buffer.
</para>
<para>
<function>eglBindTexImage</function> is ignored if there is no current rendering context.
</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para>
<constant>EGL_BAD_ACCESS</constant> is generated if
<parameter>buffer</parameter> is already bound to a texture.
</para>
<para>
<constant>EGL_BAD_MATCH</constant> is generated if the
surface attribute <constant>EGL_TEXTURE_FORMAT</constant> is
set to <constant>EGL_NO_TEXTURE</constant>.
</para>
<para>
<constant>EGL_BAD_MATCH</constant> is generated if
<parameter>buffer</parameter> is not a valid buffer
(currently only <constant>EGL_BACK_BUFFER</constant> may be
specified).
</para>
<para>
<constant>EGL_BAD_SURFACE</constant> is generated if
<parameter>surface</parameter> is not an EGL surface, or is
not a pbuffer surface supporting texture binding.
</para>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry>
</para>
</refsect1>
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="copyright.xml"/>
</refentry>
|