index
:
ocean-simulation.git
main
My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
csci2240
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine-ocean
/
Game
/
Components
/
CollisionComponents
/
BoundingShape.cpp
blob: b3abba437d074746a146890c8fa89d170e0fdbca (
plain
)
1
2
3
4
5
6
#include
"BoundingShape.h"
BoundingShape
::
BoundingShape
()
{
}