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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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/
engine-ocean
/
Game
/
Components
/
CollisionComponents
/
boundingellipsoid.cpp
blob: 3f8ed070c63a255a292acafe54ec759c40de1cc7 (
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#include
"boundingellipsoid.h"
BoundingEllipsoid
::
BoundingEllipsoid
()
{
}