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#ifndef BTCONDITION_H
#define BTCONDITION_H
#include "Game/Systems/AI/btnode.h"


class BTCondition : public BTNode
{
public:
    BTCondition();
    virtual Status update(float seconds) = 0;
    virtual void reset() = 0;


private:
    bool m_condition;
};

#endif // BTCONDITION_H