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#ifndef AIBEHAVIORCOMPONENT_H
#define AIBEHAVIORCOMPONENT_H
#include "Game/Components/Component.h"
#include "Game/Systems/AI/btselector.h"
#include "Game/Systems/aisystem.h"
#include <map>
#include <string>
class AIBehaviorComponent : public Component
{
public:
AIBehaviorComponent(std::string entity_id,
std::map<std::string, BlackboardData>& global_blackboard);
~AIBehaviorComponent();
void update(float seconds);
private:
void makeBehaviorTree();
std::string m_entity_id;
std::map<std::string, BlackboardData>& m_global_blackboard;
BTNode *m_root = 0;
Status m_status = Status::SUCCESS;
};
#endif // AIBEHAVIORCOMPONENT_H
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