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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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/
engine-ocean
/
Game
/
Systems
/
CollisionSystems
/
accelerationsystem.cpp
blob: c81be68a91c3d34689c4da783d98d729ae802729 (
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#include
"accelerationsystem.h"
AccelerationSystem
::
AccelerationSystem
()
{
}