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#ifndef DRAWSYSTEM_H
#define DRAWSYSTEM_H
#include "Game/GameObjects/GameObject.h"
#include <vector>
#include "system.h"
class DrawSystem : public System
{
public:
DrawSystem(std::map<std::string, std::shared_ptr<GameObject>>& gameobjects);
void draw() override;
void update(double deltaTime) override;
void scrollEvent(double distance) override;
void mousePosEvent(double xpos, double ypos) override;
private:
std::map<std::string, std::shared_ptr<GameObject>>& m_gameobjects;
};
#endif // DRAWSYSTEM_H
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