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#ifndef OBJECTCREATIONSYSTEM_H
#define OBJECTCREATIONSYSTEM_H
#include "Game/GameObjects/GameObject.h"
#include "Game/Systems/aisystem.h"
#include "Game/Ocean/ocean.h"
#include "system.h"
class ObjectCreationSystem : public System
{
public:
ObjectCreationSystem(std::map<std::string, std::shared_ptr<GameObject>>& gameobjects,
std::map<std::string, std::shared_ptr<GameObject>>& dynamic_gameobjects,
std::map<std::string, std::shared_ptr<GameObject>>& rigid_gameobjects,
std::map<std::string, BlackboardData>& global_blackboard,
std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& lootables);
void draw() override;
void update(double deltaTime) override;
void scrollEvent(double distance) override;
void mousePosEvent(double xpos, double ypos) override;
private:
void initializeAllObjects();
void initializePlayerObject();
void initializeGroundObject();
void initializeObstacle();
void generateBamboo();
void generateBall(glm::vec3 scale, glm::vec3 pos, int number);
void addObject_NoTransform(std::string shape_name, std::string obj_name, std::string filename);
void makeBVHDemo();
void initializeBackground();
void initOcean();
void makeLootable(std::string shapename, std::string filename, int count, glm::vec3 scale);
void initializeCeilingMesh();
void initializeSlopedGround();
void initializeGround();
void addLight();
void makeNavMesh();
void insertAnyObject(const std::string name, const std::shared_ptr<GameObject> &game_obj);
void insertDynamicObject(const std::string name, const std::shared_ptr<GameObject> &game_obj);
void insertRigidObject(const std::string name, const std::shared_ptr<GameObject> &game_obj);
std::map<std::string, std::shared_ptr<GameObject>>& m_gameobjects;
std::map<std::string, std::shared_ptr<GameObject>>& m_dynamic_gameobjects;
std::map<std::string, std::shared_ptr<GameObject>>& m_rigid_gameobjects;
std::map<std::string, BlackboardData>& m_global_blackboard;
std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& m_lootables;
float m_groundBounds = 0.f;
float m_ground_level = 0.f;
ocean m_ocean;
std::shared_ptr<GameObject> m_ocean_shape;
double m_time = 0.0;
double m_timestep = .01;
};
#endif // OBJECTCREATIONSYSTEM_H
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