index
:
ocean-simulation.git
main
My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
csci2240
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine-ocean
/
Graphics
/
global.h
blob: eb3e5035bdda6af0a363a5a4c9db800e1fc1817d (
plain
)
1
2
3
4
5
6
7
#pragma once
#include
"graphics.h"
namespace
Global
{
inline
Graphics
graphics
;
}