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#pragma once
#include "glm/glm.hpp"
#include "glm/ext.hpp"
enum LightType{
POINT,
DIRECTIONAL
};
class Light{
public:
Light(LightType type, glm::vec3 lightData, glm::vec3 lightColor = glm::vec3(1));
~Light();
// Functions for point lights
void setPos(glm::vec3 newPos);
glm::vec3 getPos();
void translate(glm::vec3 delta);
void setAttenuation(glm::vec3 attenuation);
glm::vec3 getAttenuation();
// Functions for directional lights
void setDir(glm::vec3 newDir);
glm::vec3 getDir();
void rotate(float angle, glm::vec3 axis);
// Utility functions for light color
void setColor(glm::vec3 newColor);
glm::vec3 getColor();
// Utility functions for the light type
void setType(LightType newType);
LightType getType();
private:
LightType m_lightType;
glm::vec3 m_lightPos;
glm::vec3 m_lightDir;
glm::vec3 m_lightColor;
glm::vec3 m_lightFunction;
};
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