blob: 75d2aa1fbc52aa66f4a3915c3dbd4f52e7a54c0e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#version 330 core
// All in object space
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 norm;
layout (location = 2) in vec2 uv;
layout (location = 3) in vec3 color;
uniform mat4 model, view, projection;
uniform vec3 worldSpace_camPos;
out vec3 worldSpace_pos;
out vec3 worldSpace_norm;
out vec2 tex_coord;
out vec3 vertColor;
out float visibility;
// fog
const float density = .01f;
const float gradient = 4.f;
// REFLECTION/REFRACTION
uniform vec4 plane; // horizontal plane
void main() {
worldSpace_pos = vec3(view*model*vec4(pos, 1.0));
worldSpace_norm = vec3(transpose(inverse(model))*vec4(norm, 0.0));
vec4 positionRelationToCam = view * vec4(pos, 1.f);
float distance = length(positionRelationToCam.xyz);
visibility = exp(-pow((distance*density), gradient));
visibility = clamp(visibility, 0.f, 1.f);
// gl_ClipDistance[0]=dot(vec4(worldSpace_pos, 1.f), plane);
tex_coord = uv;
vertColor = color;
gl_Position = projection*view*model*vec4(pos, 1.0);
}
|