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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
csci2240
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path:
root
/
glm-master
/
test
/
core
/
core_func_noise.cpp
blob: 4f0b430035376d4afc6d3ce6d2d8d0780044c45d (
plain
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int
main
()
{
int
Error
=
0
;
return
Error
;
}