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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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glm-master
/
test
/
core
/
core_func_trigonometric.cpp
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#include
<glm/trigonometric.hpp>
int
main
()
{
int
Error
=
0
;
return
Error
;
}