blob: 5175617a053922eb40d3306c2f9fd04ab44c2d7d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#version 330 core
layout (location = 0) in vec4 pos; // <vec2 position, vec2 texCoords>
out vec2 TexCoords;
out vec4 ParticleColor;
uniform mat4 view, projection, model;
uniform vec3 offset;
uniform vec4 color;
uniform float alpha;
void main()
{
float scale = 1.f;//2000.0f;
TexCoords = vec2(pos.z, pos.w);
//ParticleColor = color;
// gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0);
gl_Position = (vec4(pos.x*alpha, pos.y*alpha, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale;
}
|