summaryrefslogtreecommitdiff
path: root/resources/shaders/particles.vert
blob: 090551495f940b522927d3511b071d88b683e39f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
#version 330 core
layout (location = 0) in vec2 pos; // <vec2 position, vec2 texCoords>

out vec2 TexCoords;
out vec4 ParticleColor;

uniform mat4 view, projection, model;
uniform vec3 offset;
uniform vec4 color;

void main()
{
    float scale = 1.f;//2000.0f;
    //TexCoords = vertex.zw;
    ParticleColor = color;
   // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0);
   gl_Position = (vec4(pos.x, pos.y, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale;

}