diff options
| author | David Doan <daviddoan@Davids-MacBook-Pro-100.local> | 2023-12-08 15:04:43 -0500 |
|---|---|---|
| committer | David Doan <daviddoan@Davids-MacBook-Pro-100.local> | 2023-12-08 15:04:43 -0500 |
| commit | 87be193a27a4d6ab583982e6d22eaccf154fff34 (patch) | |
| tree | 4db10fc80f9077db4aab78ebd288b36ef4ca9368 /src/4dvecops/rotations4d.cpp | |
| parent | a44bcf18656062785c89e8fde25c232431b0d585 (diff) | |
| parent | 480c22ce9b50caad259e254d0127e99294b4c6ab (diff) | |
merge
Diffstat (limited to 'src/4dvecops/rotations4d.cpp')
| -rw-r--r-- | src/4dvecops/rotations4d.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/4dvecops/rotations4d.cpp b/src/4dvecops/rotations4d.cpp deleted file mode 100644 index 4943c7f..0000000 --- a/src/4dvecops/rotations4d.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "raytracer/raytracer.h" -#include "4dvecops/vec4ops.h" - -glm::mat4 Vec4Ops::getRotationMatrix4XY( - float angleRadians) { - glm::mat4 result; - result[0][0] = cos(angleRadians); - result[0][1] = -sin(angleRadians); - result[1][0] = sin(angleRadians); - result[1][1] = cos(angleRadians); - result[2][2] = 1; - result[3][3] = 1; - return result; -} - -glm::mat4 Vec4Ops::getRotationMatrix4YZ( - float angleRadians) { - glm::mat4 result; - result[1][1] = cos(angleRadians); - result[1][2] = -sin(angleRadians); - result[2][1] = sin(angleRadians); - result[2][2] = cos(angleRadians); - result[0][0] = 1; - result[3][3] = 1; - return result; -} - -glm::mat4 Vec4Ops::getRotationMatrix4ZX( - float angleRadians) { - glm::mat4 result; - result[2][2] = cos(angleRadians); - result[2][0] = -sin(angleRadians); - result[0][2] = sin(angleRadians); - result[0][0] = cos(angleRadians); - result[1][1] = 1; - result[3][3] = 1; - return result; -} - -glm::mat4 Vec4Ops::getRotationMatrix4XW( - float angleRadians) { - glm::mat4 result; - result[0][0] = cos(angleRadians); - result[0][3] = -sin(angleRadians); - result[3][0] = sin(angleRadians); - result[3][3] = cos(angleRadians); - result[1][1] = 1; - result[2][2] = 1; - return result; -} - -glm::mat4 Vec4Ops::getRotationMatrix4YW( - float angleRadians) { - glm::mat4 result; - result[1][1] = cos(angleRadians); - result[1][3] = -sin(angleRadians); - result[3][1] = sin(angleRadians); - result[3][3] = cos(angleRadians); - result[0][0] = 1; - result[2][2] = 1; - return result; -} - -glm::mat4 Vec4Ops::getRotationMatrix4ZW( - float angleRadians) { - glm::mat4 result; - result[2][2] = cos(angleRadians); - result[2][3] = -sin(angleRadians); - result[3][2] = sin(angleRadians); - result[3][3] = cos(angleRadians); - result[0][0] = 1; - result[1][1] = 1; - return result; -}
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