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authorDavid Doan <daviddoan@Davids-MacBook-Pro-70.local>2023-12-08 13:28:05 -0500
committerDavid Doan <daviddoan@Davids-MacBook-Pro-70.local>2023-12-08 13:28:05 -0500
commit7e02d29375e9d6a1bbea98dc6dca600730ab8ec3 (patch)
tree66b2af48f645de2bb67f78edc7a784d7f304929c /src/4dvecops/transform4d.cpp
parent31d28f945856ff4b3f5d55e61a747afd08d6f0f9 (diff)
parent3998e9509ffb511bb449965f1ca0695e2bec2c7d (diff)
rotation and merge
Diffstat (limited to 'src/4dvecops/transform4d.cpp')
-rw-r--r--src/4dvecops/transform4d.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/4dvecops/transform4d.cpp b/src/4dvecops/transform4d.cpp
new file mode 100644
index 0000000..91f0d8c
--- /dev/null
+++ b/src/4dvecops/transform4d.cpp
@@ -0,0 +1,12 @@
+#include "raytracer/raytracer.h"
+
+// this is used to transform a 4d point by a 4d matrix and its associated translation
+// this is motivated by the fact that glm does not support 5d matrices, so we cannot define a mat5 to encapsulate both the rotation and translation in one matrix
+// therefore, we break the 5d transformation into a 4d rotation and a 4d translation
+glm::vec4 transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector) {
+ // do the translation first
+ point4 -= translationPointVector;
+ // do the rotation and scaling
+ point4 = transformDirectionMatrix * point4;
+ return point4;
+} \ No newline at end of file