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author | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 01:37:28 -0500 |
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committer | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 01:37:28 -0500 |
commit | 8afef246ac0d7adf03eae794fc1ba5ba25f64dd8 (patch) | |
tree | 05582f1d5a50ca9d21c9c12d06dd258d40b113a3 /src/accelerate/myqtconcurrent.cpp | |
parent | a31f51672fe92d8d5cb2c9319a0ba35a52d3b51b (diff) | |
parent | 8337f9b0b63e2e63b714acd5d24b622d7330cbc2 (diff) |
Merge branch 'main' of https://github.com/NicholasBottone/the-all-americans-in-cs1230
render button
Diffstat (limited to 'src/accelerate/myqtconcurrent.cpp')
-rw-r--r-- | src/accelerate/myqtconcurrent.cpp | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/src/accelerate/myqtconcurrent.cpp b/src/accelerate/myqtconcurrent.cpp index 12e9138..1615bca 100644 --- a/src/accelerate/myqtconcurrent.cpp +++ b/src/accelerate/myqtconcurrent.cpp @@ -45,34 +45,29 @@ void RayTracer::renderParallel(RGBA *imageData, const RayTraceScene &scene) for (int imageRow = 0; imageRow < scene.height(); imageRow++) { for (int imageCol = 0; imageCol < scene.width(); imageCol++) { // FIXME: for now, use height as depth - for (int imageDepth = 0; imageDepth < scene.depth(); imageDepth++) { - // compute the ray - float x = (imageCol - scene.width()/2.f) * viewplaneWidth / scene.width(); - float y = (imageRow - scene.height()/2.f) * viewplaneHeight / scene.height(); - float z = (imageDepth - scene.depth()/2.f) * viewplaneDepth / scene.depth(); - - glm::vec4 pWorld = Vec4Ops::transformPoint4(glm::vec4(0.f), camera.getViewMatrix(), camera.getTranslationVector()); - glm::vec4 dWorld = Vec4Ops::transformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); - // get the pixel color - glm::vec4 pixelColor = getPixelFromRay(pWorld, dWorld, scene, 0); - - if (pixelColor.r > 0) { - std::cout << "pixelColor.r: " << pixelColor.r << ", x" << imageCol << ", y" << imageRow << ", z" << imageDepth << std::endl; - } - - // set the pixel color - if (imageDepth == 250) - { - int index = imageRow * scene.width() + imageCol; - imageData[index] = RGBA{ - (std::uint8_t) (pixelColor.r * 255.f), - (std::uint8_t) (pixelColor.g * 255.f), - (std::uint8_t) (pixelColor.b * 255.f), - (std::uint8_t) (pixelColor.a * 255.f) - }; - } - + int imageDepth = (int) ((settings.w + 100.f) * (5.f / 2.f)); + // compute the ray + float x = (imageCol - scene.width()/2.f) * viewplaneWidth / scene.width(); + float y = (imageRow - scene.height()/2.f) * viewplaneHeight / scene.height(); + float z = (imageDepth - scene.depth()/2.f) * viewplaneDepth / scene.depth(); + + glm::vec4 pWorld = Vec4Ops::transformPoint4(glm::vec4(0.f), camera.getViewMatrix(), camera.getTranslationVector()); + glm::vec4 dWorld = Vec4Ops::transformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); + // get the pixel color + glm::vec4 pixelColor = getPixelFromRay(pWorld, dWorld, scene, 0); + + if (pixelColor.r > 0) { + std::cout << "pixelColor.r: " << pixelColor.r << ", x" << imageCol << ", y" << imageRow << ", z" << imageDepth << std::endl; } + + // set the pixel color + int index = imageRow * scene.width() + imageCol; + imageData[index] = RGBA{ + (std::uint8_t) (pixelColor.r * 255.f), + (std::uint8_t) (pixelColor.g * 255.f), + (std::uint8_t) (pixelColor.b * 255.f), + (std::uint8_t) (pixelColor.a * 255.f) + }; } } QList<RGBA> pixels = QtConcurrent::blockingMapped(l, pixelRoutine); |