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authorDavid Doan <daviddoan@Davids-MacBook-Pro-193.local>2023-12-13 16:03:58 -0500
committerDavid Doan <daviddoan@Davids-MacBook-Pro-193.local>2023-12-13 16:03:58 -0500
commit23d8f83bfcfdb48ed18bf01204d262322c4e41e4 (patch)
treec98656786fd5a7d6e861ead75d9562db85c036ba /src/camera/camera.cpp
parentd2a1eea88205e7ee77463bcda771c64f33136d71 (diff)
parent6e27cd596611758bf82f58cff25ad6310bb5ad6e (diff)
Merge branch 'main' of https://github.com/NicholasBottone/the-all-americans-in-cs1230
merge.
Diffstat (limited to 'src/camera/camera.cpp')
-rw-r--r--src/camera/camera.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp
index fb63d77..69f2787 100644
--- a/src/camera/camera.cpp
+++ b/src/camera/camera.cpp
@@ -7,12 +7,14 @@
void Camera::updateViewMatrix(SceneCameraData cameraData) {
m_viewMatrix = Vec4Ops::getViewMatrix4(cameraData.look, cameraData.up, cameraData.over);
- // add settings.xy rotation
m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xy), glm::vec3(0.f, 1.f, 0.f));
m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.yz), glm::vec3(1.f, 0.f, 0.f));
m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xz), glm::vec3(0.f, 0.f, 1.f));
- m_translationVector = -cameraData.pos;
+
+ // TODO: link sliders here. make them smaller changes since our objects are so small
+ glm::vec4 uiTranslation = glm::vec4(settings.xw, settings.yw, 0.f, settings.zw);
+ m_translationVector = -cameraData.pos + uiTranslation;
m_inverseViewMatrix = glm::inverse(m_viewMatrix);
m_inverseTranslationVector = -m_translationVector;