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authorFate Bussey <lafayette_bussey@brown.edu>2023-12-13 19:43:30 -0500
committerFate Bussey <lafayette_bussey@brown.edu>2023-12-13 19:43:30 -0500
commit6e53ef86100317b575658f95b9586ef0bc152a42 (patch)
tree8a5f3ad4ac7f67cb6a64269195187bbc65f1c512 /src/camera/camera.cpp
parent015884f1bfe701871b3227fc69598d5d83ab4f5b (diff)
new cyl
Diffstat (limited to 'src/camera/camera.cpp')
-rw-r--r--src/camera/camera.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp
index 69f2787..172c5de 100644
--- a/src/camera/camera.cpp
+++ b/src/camera/camera.cpp
@@ -12,8 +12,9 @@ void Camera::updateViewMatrix(SceneCameraData cameraData) {
m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xz), glm::vec3(0.f, 0.f, 1.f));
- // TODO: link sliders here. make them smaller changes since our objects are so small
- glm::vec4 uiTranslation = glm::vec4(settings.xw, settings.yw, 0.f, settings.zw);
+ // TODO: rename & link sliders here. also add one more for the fourth dimension.
+ // make them smaller intervals on the sliders since our objects are so small
+ glm::vec4 uiTranslation = glm::vec4(settings.xw, settings.yw, settings.z, settings.zw);
m_translationVector = -cameraData.pos + uiTranslation;
m_inverseViewMatrix = glm::inverse(m_viewMatrix);