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author | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 01:31:00 -0500 |
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committer | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 01:31:00 -0500 |
commit | 086dff023dc8a13d5e3a8867a845d6244409c8ef (patch) | |
tree | 38fb8b60f69dc307e7c61f06817d3821f5a6a9a7 /src/raytracer/raytracer.cpp | |
parent | e5e01a62cd12a338b66c0a33775e91854a305ec4 (diff) | |
parent | 07776876eb4638a224fd332944ce9ddca1f5a592 (diff) |
Merge branch 'main' of https://github.com/NicholasBottone/the-all-americans-in-cs1230
grinds and merge:
Diffstat (limited to 'src/raytracer/raytracer.cpp')
-rw-r--r-- | src/raytracer/raytracer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/raytracer/raytracer.cpp b/src/raytracer/raytracer.cpp index 181b995..d9d467d 100644 --- a/src/raytracer/raytracer.cpp +++ b/src/raytracer/raytracer.cpp @@ -91,9 +91,10 @@ glm::vec4 RayTracer::getPixelFromRay( float minDist = FINF; // shoot a ray at each shape for (const RenderShapeData &shape : scene.getShapes()) { - glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.translation4d); - glm::vec4 dObject = glm::normalize(Vec4Ops::transformDir4(dWorld, shape.inverseCTM)); - std::cout << "pObject: " << pObject.w << std::endl; + glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.inverseTranslation4d); + glm::vec4 dObject = glm::normalize(Vec4Ops::inverseTransformDir4(dWorld, shape.inverseCTM)); +// std::cout << "pObject: " << pObject.x << ", " << pObject.y << ", " << pObject.z << ", " << pObject.w << std::endl; +// std::cout << "dObject: " << dObject.x << ", " << dObject.y << ", " << dObject.z << ", " << dObject.w << std::endl; bool isHit = false; glm::vec4 newIntersectionObj = findIntersection(pObject, dObject, shape, isHit); if (!isHit) // no hit |