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author | Nicholas Bottone <nick@bottone.io> | 2023-12-13 03:53:49 -0500 |
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committer | Nicholas Bottone <nick@bottone.io> | 2023-12-13 03:53:49 -0500 |
commit | 8a59716630868da2b051b7c5f907c13f2324ae25 (patch) | |
tree | d44b4c8c02816c427baed0e874b8b278c11a001c /src/utils/sceneparser.h | |
parent | b4031fbb557ff10e82e7314c6b870c32e09d70e4 (diff) |
Refactor collision update function and remove unused code
Diffstat (limited to 'src/utils/sceneparser.h')
-rw-r--r-- | src/utils/sceneparser.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/utils/sceneparser.h b/src/utils/sceneparser.h index 3ab93a8..96803c9 100644 --- a/src/utils/sceneparser.h +++ b/src/utils/sceneparser.h @@ -12,9 +12,7 @@ struct RenderShapeData { glm::vec4 translation4d; // appended to the right of the ctm (for 4d translation) glm::mat4 inverseCTM; glm::vec4 inverseTranslation4d; // appended to the right of the inverse ctm (for 4d translation) - glm::vec4 position; glm::vec4 velocity; - float mass; }; // Struct which contains all the data needed to render a scene |