diff options
author | sotech117 <michael_foiani@brown.edu> | 2023-12-08 15:03:20 -0500 |
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committer | sotech117 <michael_foiani@brown.edu> | 2023-12-08 15:03:24 -0500 |
commit | 480c22ce9b50caad259e254d0127e99294b4c6ab (patch) | |
tree | 2edd19cfbf756aef0f9b2f1060ca458a5c27cd4f /src/vec4ops | |
parent | 3c39ba9ce8710332c87e713d0881fcc7a510b8f2 (diff) |
rename src directory for vec4ops
Diffstat (limited to 'src/vec4ops')
-rw-r--r-- | src/vec4ops/rotations4d.cpp | 74 | ||||
-rw-r--r-- | src/vec4ops/transform4d.cpp | 18 | ||||
-rw-r--r-- | src/vec4ops/vec4ops.cpp | 64 | ||||
-rw-r--r-- | src/vec4ops/vec4ops.h | 37 |
4 files changed, 193 insertions, 0 deletions
diff --git a/src/vec4ops/rotations4d.cpp b/src/vec4ops/rotations4d.cpp new file mode 100644 index 0000000..4943c7f --- /dev/null +++ b/src/vec4ops/rotations4d.cpp @@ -0,0 +1,74 @@ +#include "raytracer/raytracer.h" +#include "4dvecops/vec4ops.h" + +glm::mat4 Vec4Ops::getRotationMatrix4XY( + float angleRadians) { + glm::mat4 result; + result[0][0] = cos(angleRadians); + result[0][1] = -sin(angleRadians); + result[1][0] = sin(angleRadians); + result[1][1] = cos(angleRadians); + result[2][2] = 1; + result[3][3] = 1; + return result; +} + +glm::mat4 Vec4Ops::getRotationMatrix4YZ( + float angleRadians) { + glm::mat4 result; + result[1][1] = cos(angleRadians); + result[1][2] = -sin(angleRadians); + result[2][1] = sin(angleRadians); + result[2][2] = cos(angleRadians); + result[0][0] = 1; + result[3][3] = 1; + return result; +} + +glm::mat4 Vec4Ops::getRotationMatrix4ZX( + float angleRadians) { + glm::mat4 result; + result[2][2] = cos(angleRadians); + result[2][0] = -sin(angleRadians); + result[0][2] = sin(angleRadians); + result[0][0] = cos(angleRadians); + result[1][1] = 1; + result[3][3] = 1; + return result; +} + +glm::mat4 Vec4Ops::getRotationMatrix4XW( + float angleRadians) { + glm::mat4 result; + result[0][0] = cos(angleRadians); + result[0][3] = -sin(angleRadians); + result[3][0] = sin(angleRadians); + result[3][3] = cos(angleRadians); + result[1][1] = 1; + result[2][2] = 1; + return result; +} + +glm::mat4 Vec4Ops::getRotationMatrix4YW( + float angleRadians) { + glm::mat4 result; + result[1][1] = cos(angleRadians); + result[1][3] = -sin(angleRadians); + result[3][1] = sin(angleRadians); + result[3][3] = cos(angleRadians); + result[0][0] = 1; + result[2][2] = 1; + return result; +} + +glm::mat4 Vec4Ops::getRotationMatrix4ZW( + float angleRadians) { + glm::mat4 result; + result[2][2] = cos(angleRadians); + result[2][3] = -sin(angleRadians); + result[3][2] = sin(angleRadians); + result[3][3] = cos(angleRadians); + result[0][0] = 1; + result[1][1] = 1; + return result; +}
\ No newline at end of file diff --git a/src/vec4ops/transform4d.cpp b/src/vec4ops/transform4d.cpp new file mode 100644 index 0000000..5cc51f3 --- /dev/null +++ b/src/vec4ops/transform4d.cpp @@ -0,0 +1,18 @@ +#include "vec4ops.h" + +// this is used to transform a 4d point by a 4d matrix and its associated translation +// this is motivated by the fact that glm does not support 5d matrices, so we cannot define a mat5 to encapsulate both the rotation and translation in one matrix +// therefore, we break the 5d transformation into a 4d rotation and a 4d translation +glm::vec4 Vec4Ops::transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector) { + // do the translation then direction + point4 = transformDirectionMatrix * point4; + point4 += translationPointVector; + return point4; +} + +glm::vec4 Vec4Ops::inverseTransformPoint4(glm::vec4 point4, glm::mat4 inverseTransformDirectionMatrix, glm::vec4 inverseTranslationPointVector) { + // do the direction then translation + point4 += inverseTranslationPointVector; + point4 = inverseTranslationPointVector * point4; + return point4; +}
\ No newline at end of file diff --git a/src/vec4ops/vec4ops.cpp b/src/vec4ops/vec4ops.cpp new file mode 100644 index 0000000..80cebaf --- /dev/null +++ b/src/vec4ops/vec4ops.cpp @@ -0,0 +1,64 @@ +#include <stdexcept> +#include "vec4ops.h" + +// vector operations on 4d vectors, +// reference: https://hollasch.github.io/ray4/Four-Space_Visualization_of_4D_Objects.html#chapter5 + +glm::vec4 Vec4Ops::cross4( + glm::vec4 u, + glm::vec4 v, + glm::vec4 w) { + float a = (v[0] * w[1]) - (v[1] * w[0]); + float b = (v[0] * w[2]) - (v[2] * w[0]); + float c = (v[0] * w[3]) - (v[3] * w[0]); + float d = (v[1] * w[2]) - (v[2] * w[1]); + float e = (v[1] * w[3]) - (v[3] * w[1]); + float f = (v[2] * w[3]) - (v[3] * w[2]); + + glm::vec4 result; + result[0] = (u[1] * f) - (u[2] * e) + (u[3] * d); + result[1] = -(u[0] * f) + (u[2] * c) - (u[3] * b); + result[2] = (u[0] * e) - (u[1] * c) + (u[3] * a); + result[3] = -(u[0] * d) + (u[1] * b) - (u[2] * a); + + return result; +} + +glm::vec4 Vec4Ops::dot4( + glm::vec4 u, + glm::vec4 v) { + return {u[0] * v[0], u[1] * v[1], u[2] * v[2], u[3] * v[3]}; +} + +glm::mat4 Vec4Ops::getViewMatrix4( + glm::vec4 fromPoint, + glm::vec4 toPoint, + glm::vec4 upVector, + glm::vec4 lookVector) { + + // calculate e3 basis vector, the transformation col of view matrix + if (glm::distance(fromPoint, toPoint) < 0.0001f) { + throw std::runtime_error("fromPoint and toPoint are the same"); + } + glm::vec4 e3 = glm::normalize(fromPoint - toPoint); + + // calculate e2 basis vector, from the combinatory cross of up and over with e3 + glm::vec4 e2 = cross4(upVector, lookVector, e3); + e2 = glm::normalize(e2); + if (glm::distance(e2, glm::vec4{0, 0, 0, 0}) < 0.0001f) { + throw std::runtime_error("invalid up vector"); + } + + // calculate e1 basis vector, from the cross of only the over vector + glm::vec4 e1 = cross4(lookVector, e3, e2); + e1 = glm::normalize(e1); + if (glm::distance(e1, glm::vec4{0, 0, 0, 0}) < 0.0001f) { + throw std::runtime_error("invalid over vector"); + } + + // calculate e0 basis vector, the 4d orthogonal vector to the other 3 bases + glm::vec4 e0 = cross4(e3, e2, e1); + e0 = glm::normalize(e0); + + return {e2, e1, e0, e3}; +}
\ No newline at end of file diff --git a/src/vec4ops/vec4ops.h b/src/vec4ops/vec4ops.h new file mode 100644 index 0000000..d1c3ac8 --- /dev/null +++ b/src/vec4ops/vec4ops.h @@ -0,0 +1,37 @@ +// +// Created by Michael Foiani on 12/8/23. +// + +#ifndef PROJECTS_RAY_VEC4OPS_H +#define PROJECTS_RAY_VEC4OPS_H + +#include <glm/glm.hpp> + +class Vec4Ops { +public: + + static glm::mat4 getRotationMatrix4XY(float angleRadians); + + static glm::mat4 getRotationMatrix4YZ(float angleRadians); + + static glm::mat4 getRotationMatrix4ZX(float angleRadians); + + static glm::mat4 getRotationMatrix4XW(float angleRadians); + + static glm::mat4 getRotationMatrix4YW(float angleRadians); + + static glm::mat4 getRotationMatrix4ZW(float angleRadians); + + static glm::vec4 transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector); + + static glm::vec4 inverseTransformPoint4(glm::vec4 point4, glm::mat4 inverseTransformDirectionMatrix, + glm::vec4 inverseTranslationPointVector); + + static glm::vec4 cross4(glm::vec4 u, glm::vec4 v, glm::vec4 w); + + static glm::vec4 dot4(glm::vec4 u, glm::vec4 v); + + static glm::mat4 getViewMatrix4(glm::vec4 fromPoint, glm::vec4 toPoint, glm::vec4 upVector, glm::vec4 lookVector); +}; + +#endif //PROJECTS_RAY_VEC4OPS_H |