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-rw-r--r--src/intersect/normals.cpp118
1 files changed, 68 insertions, 50 deletions
diff --git a/src/intersect/normals.cpp b/src/intersect/normals.cpp
index 50d4af5..84db534 100644
--- a/src/intersect/normals.cpp
+++ b/src/intersect/normals.cpp
@@ -4,104 +4,122 @@
#include "raytracer/raytracer.h"
-glm::vec3 getConeNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getConeNormal(
+ glm::vec4 intersectPointObject)
{
- if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for y base
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, 0.f};
}
- if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ if (RayTracer::floatEquals(intersectPointObject[3], -.5f)) // normal for w base
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 0.f, 0.f, -1.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for y top
+ {
+ return {0.f, 1.f, 0.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject[3], .5f)) // normal for w top
+ {
+ return {0.f, 0.f, 0.f, 1.f};
}
- // gradient in object space for cone top is 2x, r^2 - .5*y, 2z
- return glm::vec3{
- 2.f * intersectPointObject.x,
- .25f - .5f * intersectPointObject.y,
- 2.f * intersectPointObject.z
+ // gradient in object space for cone top is 2x, r^2 - .5*y, 2z, r^2 - .5*w
+ return glm::vec4{
+ 2.f * intersectPointObject.x,
+ .25f - .5f * intersectPointObject.y,
+ 2.f * intersectPointObject.z,
+ .25f - .5f * intersectPointObject[3]
};
}
-glm::vec3 getCylinderNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getCylinderNormal(
+ glm::vec4 intersectPointObject)
{
- if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ if (RayTracer::floatEquals(intersectPointObject.y + intersectPointObject[3], -.5f)) // normal for base
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, -1.f};
}
- if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ if (RayTracer::floatEquals(intersectPointObject.y + intersectPointObject[3], .5f)) // normal for top
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 1.f, 0.f, 1.f};
}
// gradient in object space for cylinder top is 2x, 0, 2z
- return glm::vec3{
- 2.f * intersectPointObject.x,
- 0.f,
- 2.f * intersectPointObject.z
+ return glm::vec4{
+ 2.f * intersectPointObject.x,
+ 0.f,
+ 2.f * intersectPointObject.z,
+ 0.f
};
}
-glm::vec3 getCubeNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getCubeNormal(
+ glm::vec4 intersectPointObject)
{
if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // neg y
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // pos y
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 1.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.x, -.5f)) // neg x
{
- return {-1.f, 0.f, 0.f};
+ return {-1.f, 0.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.x, .5f)) // pos x
{
- return {1.f, 0.f, 0.f};
+ return {1.f, 0.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.z, -.5f)) // neg z
{
- return {0.f, 0.f, -1.f};
+ return {0.f, 0.f, -1.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.z, .5f)) // pos z
{
- return {0.f, 0.f, 1.f};
+ return {0.f, 0.f, 1.f, 0.f};
}
- return glm::vec3(0.f);
+ if (RayTracer::floatEquals(intersectPointObject[3], -.5f)) // neg w
+ {
+ return {0.f, 0.f, 0.f, -1.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject[3], .5f)) // pos w
+ {
+ return {0.f, 0.f, 0.f, 1.f};
+ }
+ return glm::vec4(0.f);
}
glm::vec4 getSphereNormal(
- glm::vec4 intersectPointObject)
+ glm::vec4 intersectPointObject)
{
return {2.f * intersectPointObject.x,
2.f * intersectPointObject.y,
- 2.f * intersectPointObject.z,
+ 2.f * intersectPointObject.z,
2.f * intersectPointObject.w};
}
-glm::vec3 RayTracer::getNormal(
- glm::vec4 intersectPointObject,
- const RenderShapeData& shape,
- const RayTraceScene &scene)
+glm::vec4 RayTracer::getNormal(
+ glm::vec4 intersectPointObject,
+ const RenderShapeData& shape,
+ const RayTraceScene &scene)
{
switch(shape.primitive.type)
{
- case PrimitiveType::PRIMITIVE_SPHERE:
- // gradient in object space for sphere is 2x, 2y, 2z
- // return 2.f * intersectPointObject;
- return getSphereNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CONE:
- return getConeNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CYLINDER:
- return getCylinderNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CUBE:
- return getCubeNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_MESH:
- break;
+ case PrimitiveType::PRIMITIVE_SPHERE:
+ // gradient in object space for sphere is 2x, 2y, 2z
+ // return 2.f * intersectPointObject;
+ return getSphereNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CONE:
+ return getConeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CYLINDER:
+ return getCylinderNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CUBE:
+ return getCubeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_MESH:
+ break;
}
- return glm::vec3(0.f);
-} \ No newline at end of file
+ return glm::vec4(0.f);
+}