diff options
Diffstat (limited to 'src/raytracer/raytracer.cpp')
-rw-r--r-- | src/raytracer/raytracer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/raytracer/raytracer.cpp b/src/raytracer/raytracer.cpp index 181b995..d9d467d 100644 --- a/src/raytracer/raytracer.cpp +++ b/src/raytracer/raytracer.cpp @@ -91,9 +91,10 @@ glm::vec4 RayTracer::getPixelFromRay( float minDist = FINF; // shoot a ray at each shape for (const RenderShapeData &shape : scene.getShapes()) { - glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.translation4d); - glm::vec4 dObject = glm::normalize(Vec4Ops::transformDir4(dWorld, shape.inverseCTM)); - std::cout << "pObject: " << pObject.w << std::endl; + glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.inverseTranslation4d); + glm::vec4 dObject = glm::normalize(Vec4Ops::inverseTransformDir4(dWorld, shape.inverseCTM)); +// std::cout << "pObject: " << pObject.x << ", " << pObject.y << ", " << pObject.z << ", " << pObject.w << std::endl; +// std::cout << "dObject: " << dObject.x << ", " << dObject.y << ", " << dObject.z << ", " << dObject.w << std::endl; bool isHit = false; glm::vec4 newIntersectionObj = findIntersection(pObject, dObject, shape, isHit); if (!isHit) // no hit |