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A 4d raytracer written in C++
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Author
2023-12-13
cleanup parser
sotech117
2023-12-13
fixing changes
sotech117
2023-12-13
camera movement
David Doan
2023-12-13
camera movement
David Doan
2023-12-13
Refactor collision update function and remove unused code
Nicholas Bottone
2023-12-13
Add velocity field to optionalFields in parsePrimitive function
Nicholas Bottone
2023-12-13
small fix
sotech117
2023-12-13
Add gravity, depthAngle, and over as optional fields in parseCameraData() ↵
Nicholas Bottone
function
2023-12-12
Add gravity, over, and depthAngle to scenefilereader
Nicholas Bottone
2023-12-12
Add gravity and velocity properties to SceneGlobalData and ScenePrimitive
Nicholas Bottone
2023-12-12
should be building
David Doan
2023-12-11
render and rotation
David Doan
2023-12-08
camera stuff
David Doan
2023-12-08
Fix cameraData position and up arrays to allow for 3-4 elements
Nicholas Bottone
2023-12-08
Refactor scale4 function to modify the currentCTM matrix
Nicholas Bottone
2023-12-08
Fix struct initialization in sceneparser.cpp
Nicholas Bottone
2023-12-08
Allow both 3d and 4d in scenefilereader.cpp
Nicholas Bottone
2023-12-08
Allow 4d scene files on scenefilereader.cpp
Nicholas Bottone
2023-12-08
cleaup sceneparser.cpp file
sotech117
2023-12-08
Update translation and scaling in SceneTransformation struct
Nicholas Bottone
2023-12-07
added a GUI
David Doan
2023-12-07
upload base code
sotech117