blob: 91f0d8c446dd504f52a1d5912c493331ef1e77bf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
#include "raytracer/raytracer.h"
// this is used to transform a 4d point by a 4d matrix and its associated translation
// this is motivated by the fact that glm does not support 5d matrices, so we cannot define a mat5 to encapsulate both the rotation and translation in one matrix
// therefore, we break the 5d transformation into a 4d rotation and a 4d translation
glm::vec4 transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector) {
// do the translation first
point4 -= translationPointVector;
// do the rotation and scaling
point4 = transformDirectionMatrix * point4;
return point4;
}
|