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#include <stdexcept>
#include "camera.h"
#include "vec4ops/vec4ops.h"
#include "settings.h"
Camera::Camera(SceneCameraData cameraData) :
m_pos(cameraData.pos),
m_heightAngle(cameraData.heightAngle),
m_focalLength(cameraData.focalLength),
m_aperture(cameraData.aperture)
{
m_viewMatrix = Vec4Ops::getViewMatrix4(cameraData.look, cameraData.up, cameraData.over);
m_translationVector = -cameraData.pos;
m_inverseViewMatrix = glm::inverse(m_viewMatrix);
m_inverseTranslationVector = -m_translationVector;
}
glm::mat4 Camera::getViewMatrix() const {
// Optional TODO: implement the getter or make your own design
return m_viewMatrix;
}
glm::mat4 Camera::getInverseViewMatrix() const {
// Optional TODO: implement the getter or make your own design
return m_inverseViewMatrix;
}
glm::vec4 Camera::getTranslationVector() const {
return m_translationVector;
}
glm::vec4 Camera::getInverseTranslationVector() const {
return m_inverseTranslationVector;
}
float Camera::getAspectRatio() const {
// Optional TODO: implement the getter or make your own design
throw std::runtime_error("not implemented");
}
float Camera::getHeightAngle() const {
// Optional TODO: implement the getter or make your own design
return m_heightAngle;
}
float Camera::getFocalLength() const {
// Optional TODO: implement the getter or make your own design
return m_focalLength;
}
float Camera::getAperture() const {
// Optional TODO: implement the getter or make your own design
return m_aperture;
}
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