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#ifndef SETTINGS_H
#define SETTINGS_H
#include <string>
struct Settings {
std::string sceneFilePath;
float xy = 0.f;
float z = 0.f;
float xz = 0.f;
float yz = 0.f;
float xw = 0.f;
float yw = 0.f;
float zw = 0.f;
float rotation = 0.f;
bool negative = false;
float w = 0.f;
int currentTime = 0;
int maxTime = 0;
std::string bulkOutputFolderPath;
};
// The global Settings object, will be initialized by MainWindow
extern Settings settings;
#endif // SETTINGS_H
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