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#include <stdint.h> // Provides uint8_t, int8_t, etc.
// client to server messages (commands)
struct Command {
uint8_t commandType;
u_int16_t number;
} __attribute__((packed));
struct Hello {
uint8_t commandType;
uint16_t udpPort;
} __attribute__((packed));
struct SetStation {
uint8_t commandType;
uint16_t stationNumber;
} __attribute__((packed));
// server to client message (replies)
struct Welcome {
uint8_t replyType;
uint16_t numStations;
} __attribute__((packed));
struct Reply {
uint8_t replyType;
uint8_t stringSize;
char *string;
} __attribute__((packed));
struct Announce {
uint8_t replyType;
uint8_t songnameSize;
char *songname;
} __attribute__((packed));
struct InvalidCommand {
uint8_t replyType;
uint8_t replyStringSize;
char *replyString;
} __attribute__((packed));
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