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author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
commit | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch) | |
tree | 83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /glm-master/test/core/core_func_geometric.cpp | |
parent | cb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff) |
rotating skyboxgit add -A
Diffstat (limited to 'glm-master/test/core/core_func_geometric.cpp')
-rw-r--r-- | glm-master/test/core/core_func_geometric.cpp | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/glm-master/test/core/core_func_geometric.cpp b/glm-master/test/core/core_func_geometric.cpp new file mode 100644 index 0000000..7ef9c68 --- /dev/null +++ b/glm-master/test/core/core_func_geometric.cpp @@ -0,0 +1,200 @@ +#include <glm/geometric.hpp> +#include <glm/trigonometric.hpp> +#include <glm/ext/scalar_relational.hpp> +#include <glm/ext/vector_relational.hpp> +#include <glm/ext/vector_float1.hpp> +#include <glm/ext/vector_float2.hpp> +#include <glm/ext/vector_float3.hpp> +#include <glm/ext/vector_float4.hpp> +#include <glm/ext/vector_double2.hpp> +#include <glm/ext/vector_double3.hpp> +#include <glm/ext/vector_double4.hpp> +#include <limits> + +namespace length +{ + int test() + { + float Length1 = glm::length(glm::vec1(1)); + float Length2 = glm::length(glm::vec2(1, 0)); + float Length3 = glm::length(glm::vec3(1, 0, 0)); + float Length4 = glm::length(glm::vec4(1, 0, 0, 0)); + + int Error = 0; + + Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + + return Error; + } +}//namespace length + +namespace distance +{ + int test() + { + float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1)); + float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0)); + float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); + float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0)); + + int Error = 0; + + Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1; + + return Error; + } +}//namespace distance + +namespace dot +{ + int test() + { + float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1)); + float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1)); + float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1)); + float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1)); + + int Error = 0; + + Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; + + return Error; + } +}//namespace dot + +namespace cross +{ + int test() + { + glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); + glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); + + int Error = 0; + + Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; + Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; + + return Error; + } +}//namespace cross + +namespace normalize +{ + int test() + { + glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0)); + glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0)); + + glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5)); + + glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f); + glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); + glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0))); + glm::vec3 v = glm::cross(u, w); + + int Error = 0; + + Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; + Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; + + return Error; + } +}//namespace normalize + +namespace faceforward +{ + int test() + { + int Error = 0; + + { + glm::vec3 N(0.0f, 0.0f, 1.0f); + glm::vec3 I(1.0f, 0.0f, 1.0f); + glm::vec3 Nref(0.0f, 0.0f, 1.0f); + glm::vec3 F = glm::faceforward(N, I, Nref); + } + + return Error; + } +}//namespace faceforward + +namespace reflect +{ + int test() + { + int Error = 0; + + { + glm::vec2 A(1.0f,-1.0f); + glm::vec2 B(0.0f, 1.0f); + glm::vec2 C = glm::reflect(A, B); + Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1; + } + + { + glm::dvec2 A(1.0f,-1.0f); + glm::dvec2 B(0.0f, 1.0f); + glm::dvec2 C = glm::reflect(A, B); + Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1; + } + + return Error; + } +}//namespace reflect + +namespace refract +{ + int test() + { + int Error = 0; + + { + float A(-1.0f); + float B(1.0f); + float C = glm::refract(A, B, 0.5f); + Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1; + } + + { + glm::vec2 A(0.0f,-1.0f); + glm::vec2 B(0.0f, 1.0f); + glm::vec2 C = glm::refract(A, B, 0.5f); + Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1; + } + + { + glm::dvec2 A(0.0f,-1.0f); + glm::dvec2 B(0.0f, 1.0f); + glm::dvec2 C = glm::refract(A, B, 0.5); + Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1; + } + + return Error; + } +}//namespace refract + +int main() +{ + int Error(0); + + Error += length::test(); + Error += distance::test(); + Error += dot::test(); + Error += cross::test(); + Error += normalize::test(); + Error += faceforward::test(); + Error += reflect::test(); + Error += refract::test(); + + return Error; +} + |