diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-04-25 03:39:49 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-25 03:39:49 -0400 |
commit | 13d8a5ce616d67b01c6ed0becdde537474ba154e (patch) | |
tree | 4be53bf46e33fa742c8db93acdb35faadfabba69 /resources/shaders/shader.frag | |
parent | 086fffe83539595c7ddefb7bcbe6cf15b9a63666 (diff) |
Michael Normal fixes and change reflection distances.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 0697359..cc592c9 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -95,7 +95,7 @@ void main() { fragColor = vec4(red * .2f, green * .2f, blue * .2f,1.f); fragColor += 1.f * specular; // Specular TODO: Pass multiplications as uniforms. fragColor = clamp(fragColor, 0.f, 1.f); // Clamp - fragColor += 0.2f * skyRefl * vec4(0.8f, 0.9f, 1.f, 1.f); + fragColor += 0.3f * skyRefl; fragColor = clamp(fragColor, 0.f, 1.f); // Clamp fragColor *= ((1 - refrProb) / 1.f); |