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authorSebastian Park <SebPark03@gmail.com>2024-04-25 03:39:49 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-25 03:39:49 -0400
commit13d8a5ce616d67b01c6ed0becdde537474ba154e (patch)
tree4be53bf46e33fa742c8db93acdb35faadfabba69 /resources/shaders/shader.frag
parent086fffe83539595c7ddefb7bcbe6cf15b9a63666 (diff)
Michael Normal fixes and change reflection distances.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 0697359..cc592c9 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -95,7 +95,7 @@ void main() {
fragColor = vec4(red * .2f, green * .2f, blue * .2f,1.f);
fragColor += 1.f * specular; // Specular TODO: Pass multiplications as uniforms.
fragColor = clamp(fragColor, 0.f, 1.f); // Clamp
- fragColor += 0.2f * skyRefl * vec4(0.8f, 0.9f, 1.f, 1.f);
+ fragColor += 0.3f * skyRefl;
fragColor = clamp(fragColor, 0.f, 1.f); // Clamp
fragColor *= ((1 - refrProb) / 1.f);