summaryrefslogtreecommitdiff
path: root/resources/shaders/shader.frag
diff options
context:
space:
mode:
authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /resources/shaders/shader.frag
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag8
1 files changed, 8 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 141915e..fc78890 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -9,6 +9,9 @@ in vec3 refrPos;
in float refrProb;
in vec2 uv;
+uniform sampler2D texture_img;
+
+
uniform int wire = 0;
uniform float red = 1.0;
uniform float green = 1.0;
@@ -56,4 +59,9 @@ void main() {
// Dividing refrProb by 2 just for heuristic. Want more phong to show through.
// fragColor = clamp(fragColor, 0.f, 1.f);
// fragColor = vec4(refrProb, 0.f, 0.f, 1.f);
+
+
+ // assign texture
+ fragColor = texture(texture_img, uv);
+
}