diff options
author | sotech117 <michael_foiani@brown.edu> | 2024-05-09 20:21:38 -0400 |
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committer | sotech117 <michael_foiani@brown.edu> | 2024-05-09 20:21:38 -0400 |
commit | ac3f1e423e696392ea0a50c2652b829e5c5734b6 (patch) | |
tree | b6ecb80019dae822619079ce34336d34a033f2df /resources/shaders/shader.frag | |
parent | f846ddba00aee29675f0bd4f5dbc87a94a422368 (diff) | |
parent | 14684344d553dee4b3cc252709716bff927e85b8 (diff) |
resolve merge conflicts and attempt to fix local paths
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 6d1bc57..88c783d 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -70,7 +70,8 @@ void main() { vec2 refrUV = uvFromWorldPoint(refrPos); vec2 reflUV = uvFromWorldPoint(reflPos); - float waterMurkiness = 0.002f; // TODO: Make uniform +// float waterMurkiness = 0.002f; // TODO: Make uniform + float waterMurkiness = 0.0005f; // TODO: Make uniform vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f); float murkDiffuse = 0.3f; float murkAmbient = 0.8f; |