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path: root/resources/shaders
AgeCommit message (Expand)Author
2024-05-09Merge branch 'shaders'Sebastian Park
2024-05-09Fix depth test thing.Sebastian Park
2024-05-09"raytraced" caustics.Sebastian Park
2024-05-09resolve merge conflicts and attempt to fix local pathssotech117
2024-05-09Render normals to the ocean floor.Sebastian Park
2024-05-08Do some scuffed caustics.Sebastian Park
2024-05-07rotating skyboxgit add -Ajjesswan
2024-05-07add more accurate foam height saturation, poppping bubble effectjjesswan
2024-05-06foam donejjesswan
2024-05-06trial with vbojjesswan
2024-05-06savingjjesswan
2024-05-06saving with good resjjesswan
2024-05-06make depth and skyheight uniforms.Sebastian Park
2024-05-06savingjjesswan
2024-05-06change clear colors and set input name from color to normal.Sebastian Park
2024-05-06uv mapping onto water goodjjesswan
2024-05-05Get FBOs working.Sebastian Park
2024-05-04further testing at higher paramssotech117
2024-04-25Michael Normal fixes and change reflection distances.Sebastian Park
2024-04-24ADD MULTIPLE TEXTURES AFTER MANY FREAKING HOURS.Sebastian Park
2024-04-23Change sampler names to ground sampler .Sebastian Park
2024-04-23Add an ambient term and make output alpha 1.Sebastian Park
2024-04-23Merge branch 'shaders'Sebastian Park
2024-04-23savingjjesswan
2024-04-23Add more volumetric effects to water.Sebastian Park
2024-04-23Merge branch 'shaders'Sebastian Park
2024-04-23Add more textures.Sebastian Park
2024-04-23Get ground textures working, but not yet abstracted to the shape class.Sebastian Park
2024-04-22Add more diffuse and increase beer constant.Sebastian Park
2024-04-22add engine versionjjesswan
2024-04-22Implement transmissive attenuation.Sebastian Park
2024-04-22normalize direction to camera.Sebastian Park
2024-04-17Refraction stuff. Also refractor shading equation.Sebastian Park
2024-04-17Do realtime refraction kinda.Sebastian Park
2024-04-10initialSebastian Park
2024-04-09first draft to generate wavessotech117