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authorFate Bussey <lafayette_bussey@brown.edu>2023-12-12 14:00:56 -0500
committerFate Bussey <lafayette_bussey@brown.edu>2023-12-12 14:00:56 -0500
commit2117034251eaa124ec9c6bec4524e490a0ee9ec0 (patch)
tree2b6ef68677e779ff118a6f5b342a5f57464b8593 /src/intersect
parent58c896801817ac67913644ccd9373cd18774232a (diff)
potentially buggy normals and first update to phong
Diffstat (limited to 'src/intersect')
-rw-r--r--src/intersect/intersect.cpp6
-rw-r--r--src/intersect/normals.cpp118
2 files changed, 71 insertions, 53 deletions
diff --git a/src/intersect/intersect.cpp b/src/intersect/intersect.cpp
index cc3143d..3e8493c 100644
--- a/src/intersect/intersect.cpp
+++ b/src/intersect/intersect.cpp
@@ -114,7 +114,7 @@ glm::vec4 intersectCylinder(
{
float t = FINF;
- // implicit: x^2 + z^2 = r^2, y + w between -.5, 5 rectuangular side
+ // implicit: x^2 + z^2 = r^2, y + w between -.5, .5 rectuangular side
float radius = 0.5f;
float a = d.x*d.x + d.z*d.z;
float b = 2.f * (p.x*d.x + p.z*d.z);
@@ -149,7 +149,7 @@ glm::vec4 intersectCylinder(
// implicit y + w = .5f, top base
- float tTop = (.5f - p.y - p.y) / (d[3] + d.y);
+ float tTop = (.5f - p.y - p[3]) / (d[3] + d.y);
auto pTop = p + tTop * d;
if (
tTop > 0 &&
@@ -162,7 +162,7 @@ glm::vec4 intersectCylinder(
// implicit p_y + t*d_y = -.5f, Bottom base
- float tBase = (.5f - p.y - p.y) / (d[3] + d.y);
+ float tBase = (.5f - p.y - p[3]) / (d[3] + d.y);
auto pBase = p + tBase * d;
if (
tBase > 0 &&
diff --git a/src/intersect/normals.cpp b/src/intersect/normals.cpp
index 50d4af5..84db534 100644
--- a/src/intersect/normals.cpp
+++ b/src/intersect/normals.cpp
@@ -4,104 +4,122 @@
#include "raytracer/raytracer.h"
-glm::vec3 getConeNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getConeNormal(
+ glm::vec4 intersectPointObject)
{
- if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for y base
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, 0.f};
}
- if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ if (RayTracer::floatEquals(intersectPointObject[3], -.5f)) // normal for w base
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 0.f, 0.f, -1.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for y top
+ {
+ return {0.f, 1.f, 0.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject[3], .5f)) // normal for w top
+ {
+ return {0.f, 0.f, 0.f, 1.f};
}
- // gradient in object space for cone top is 2x, r^2 - .5*y, 2z
- return glm::vec3{
- 2.f * intersectPointObject.x,
- .25f - .5f * intersectPointObject.y,
- 2.f * intersectPointObject.z
+ // gradient in object space for cone top is 2x, r^2 - .5*y, 2z, r^2 - .5*w
+ return glm::vec4{
+ 2.f * intersectPointObject.x,
+ .25f - .5f * intersectPointObject.y,
+ 2.f * intersectPointObject.z,
+ .25f - .5f * intersectPointObject[3]
};
}
-glm::vec3 getCylinderNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getCylinderNormal(
+ glm::vec4 intersectPointObject)
{
- if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ if (RayTracer::floatEquals(intersectPointObject.y + intersectPointObject[3], -.5f)) // normal for base
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, -1.f};
}
- if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ if (RayTracer::floatEquals(intersectPointObject.y + intersectPointObject[3], .5f)) // normal for top
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 1.f, 0.f, 1.f};
}
// gradient in object space for cylinder top is 2x, 0, 2z
- return glm::vec3{
- 2.f * intersectPointObject.x,
- 0.f,
- 2.f * intersectPointObject.z
+ return glm::vec4{
+ 2.f * intersectPointObject.x,
+ 0.f,
+ 2.f * intersectPointObject.z,
+ 0.f
};
}
-glm::vec3 getCubeNormal(
- glm::vec4 intersectPointObject)
+glm::vec4 getCubeNormal(
+ glm::vec4 intersectPointObject)
{
if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // neg y
{
- return {0.f, -1.f, 0.f};
+ return {0.f, -1.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // pos y
{
- return {0.f, 1.f, 0.f};
+ return {0.f, 1.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.x, -.5f)) // neg x
{
- return {-1.f, 0.f, 0.f};
+ return {-1.f, 0.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.x, .5f)) // pos x
{
- return {1.f, 0.f, 0.f};
+ return {1.f, 0.f, 0.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.z, -.5f)) // neg z
{
- return {0.f, 0.f, -1.f};
+ return {0.f, 0.f, -1.f, 0.f};
}
if (RayTracer::floatEquals(intersectPointObject.z, .5f)) // pos z
{
- return {0.f, 0.f, 1.f};
+ return {0.f, 0.f, 1.f, 0.f};
}
- return glm::vec3(0.f);
+ if (RayTracer::floatEquals(intersectPointObject[3], -.5f)) // neg w
+ {
+ return {0.f, 0.f, 0.f, -1.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject[3], .5f)) // pos w
+ {
+ return {0.f, 0.f, 0.f, 1.f};
+ }
+ return glm::vec4(0.f);
}
glm::vec4 getSphereNormal(
- glm::vec4 intersectPointObject)
+ glm::vec4 intersectPointObject)
{
return {2.f * intersectPointObject.x,
2.f * intersectPointObject.y,
- 2.f * intersectPointObject.z,
+ 2.f * intersectPointObject.z,
2.f * intersectPointObject.w};
}
-glm::vec3 RayTracer::getNormal(
- glm::vec4 intersectPointObject,
- const RenderShapeData& shape,
- const RayTraceScene &scene)
+glm::vec4 RayTracer::getNormal(
+ glm::vec4 intersectPointObject,
+ const RenderShapeData& shape,
+ const RayTraceScene &scene)
{
switch(shape.primitive.type)
{
- case PrimitiveType::PRIMITIVE_SPHERE:
- // gradient in object space for sphere is 2x, 2y, 2z
- // return 2.f * intersectPointObject;
- return getSphereNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CONE:
- return getConeNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CYLINDER:
- return getCylinderNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_CUBE:
- return getCubeNormal(intersectPointObject);
- case PrimitiveType::PRIMITIVE_MESH:
- break;
+ case PrimitiveType::PRIMITIVE_SPHERE:
+ // gradient in object space for sphere is 2x, 2y, 2z
+ // return 2.f * intersectPointObject;
+ return getSphereNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CONE:
+ return getConeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CYLINDER:
+ return getCylinderNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CUBE:
+ return getCubeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_MESH:
+ break;
}
- return glm::vec3(0.f);
-} \ No newline at end of file
+ return glm::vec4(0.f);
+}