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authorDavid Doan <daviddoan@Davids-MacBook-Pro-100.local>2023-12-08 15:04:43 -0500
committerDavid Doan <daviddoan@Davids-MacBook-Pro-100.local>2023-12-08 15:04:43 -0500
commit87be193a27a4d6ab583982e6d22eaccf154fff34 (patch)
tree4db10fc80f9077db4aab78ebd288b36ef4ca9368 /src/vec4ops/transform4d.cpp
parenta44bcf18656062785c89e8fde25c232431b0d585 (diff)
parent480c22ce9b50caad259e254d0127e99294b4c6ab (diff)
merge
Diffstat (limited to 'src/vec4ops/transform4d.cpp')
-rw-r--r--src/vec4ops/transform4d.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/vec4ops/transform4d.cpp b/src/vec4ops/transform4d.cpp
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+++ b/src/vec4ops/transform4d.cpp
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+#include "vec4ops.h"
+
+// this is used to transform a 4d point by a 4d matrix and its associated translation
+// this is motivated by the fact that glm does not support 5d matrices, so we cannot define a mat5 to encapsulate both the rotation and translation in one matrix
+// therefore, we break the 5d transformation into a 4d rotation and a 4d translation
+glm::vec4 Vec4Ops::transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector) {
+ // do the translation then direction
+ point4 = transformDirectionMatrix * point4;
+ point4 += translationPointVector;
+ return point4;
+}
+
+glm::vec4 Vec4Ops::inverseTransformPoint4(glm::vec4 point4, glm::mat4 inverseTransformDirectionMatrix, glm::vec4 inverseTranslationPointVector) {
+ // do the direction then translation
+ point4 += inverseTranslationPointVector;
+ point4 = inverseTranslationPointVector * point4;
+ return point4;
+} \ No newline at end of file