diff options
author | sotech117 <michael_foiani@brown.edu> | 2023-12-13 00:51:26 -0500 |
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committer | sotech117 <michael_foiani@brown.edu> | 2023-12-13 00:51:26 -0500 |
commit | c6f2be2fed772f300c0cdfe59a4a8a2733d15574 (patch) | |
tree | 9006395c9d5d80e381cb626fcd0083da83d07fb9 /src | |
parent | c6fde36de2d02e487d86e3d04393a1b9e1661d97 (diff) |
fixing rays directions 4d
Diffstat (limited to 'src')
-rw-r--r-- | src/accelerate/myqtconcurrent.cpp | 2 | ||||
-rw-r--r-- | src/raytracer/raytracer.cpp | 7 | ||||
-rw-r--r-- | src/vec4ops/transform4d.cpp | 2 | ||||
-rw-r--r-- | src/vec4ops/vec4ops.cpp | 9 |
4 files changed, 10 insertions, 10 deletions
diff --git a/src/accelerate/myqtconcurrent.cpp b/src/accelerate/myqtconcurrent.cpp index 9f51cdd..259fba3 100644 --- a/src/accelerate/myqtconcurrent.cpp +++ b/src/accelerate/myqtconcurrent.cpp @@ -51,7 +51,7 @@ void RayTracer::renderParallel(RGBA *imageData, const RayTraceScene &scene) float z = (imageDepth - scene.width()/2.f) * viewplaneDepth / scene.width(); glm::vec4 pWorld = Vec4Ops::transformPoint4(glm::vec4(0.f), camera.getViewMatrix(), camera.getTranslationVector()); - glm::vec4 dWorld = Vec4Ops::inverseTransformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); + glm::vec4 dWorld = Vec4Ops::transformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); // get the pixel color glm::vec4 pixelColor = getPixelFromRay(pWorld, dWorld, scene, 0); diff --git a/src/raytracer/raytracer.cpp b/src/raytracer/raytracer.cpp index 11876ab..6585e47 100644 --- a/src/raytracer/raytracer.cpp +++ b/src/raytracer/raytracer.cpp @@ -86,9 +86,10 @@ glm::vec4 RayTracer::getPixelFromRay( float minDist = FINF; // shoot a ray at each shape for (const RenderShapeData &shape : scene.getShapes()) { - glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.translation4d); - glm::vec4 dObject = glm::normalize(Vec4Ops::transformDir4(dWorld, shape.inverseCTM)); - std::cout << "pObject: " << pObject.w << std::endl; + glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.inverseTranslation4d); + glm::vec4 dObject = glm::normalize(Vec4Ops::inverseTransformDir4(dWorld, shape.inverseCTM)); +// std::cout << "pObject: " << pObject.x << ", " << pObject.y << ", " << pObject.z << ", " << pObject.w << std::endl; +// std::cout << "dObject: " << dObject.x << ", " << dObject.y << ", " << dObject.z << ", " << dObject.w << std::endl; bool isHit = false; glm::vec4 newIntersectionObj = findIntersection(pObject, dObject, shape, isHit); if (!isHit) // no hit diff --git a/src/vec4ops/transform4d.cpp b/src/vec4ops/transform4d.cpp index 66ca8e3..48957f4 100644 --- a/src/vec4ops/transform4d.cpp +++ b/src/vec4ops/transform4d.cpp @@ -13,7 +13,7 @@ glm::vec4 Vec4Ops::transformPoint4(glm::vec4 point4, glm::mat4 transformDirecti glm::vec4 Vec4Ops::inverseTransformPoint4(glm::vec4 point4, glm::mat4 inverseTransformDirectionMatrix, glm::vec4 inverseTranslationPointVector) { // do the direction then translation point4 += inverseTranslationPointVector; - point4 = inverseTranslationPointVector * point4; + point4 = inverseTransformDirectionMatrix * point4; return point4; } diff --git a/src/vec4ops/vec4ops.cpp b/src/vec4ops/vec4ops.cpp index 9bd29e8..cf0900a 100644 --- a/src/vec4ops/vec4ops.cpp +++ b/src/vec4ops/vec4ops.cpp @@ -23,7 +23,6 @@ glm::vec4 Vec4Ops::cross4( result[1] = -(u[0] * f) + (u[2] * c) - (u[3] * b); result[2] = (u[0] * e) - (u[1] * c) + (u[3] * a); result[3] = -(u[0] * d) + (u[1] * b) - (u[2] * a); - return result; } @@ -34,23 +33,23 @@ glm::vec4 Vec4Ops::dot4( } glm::mat4 Vec4Ops::getViewMatrix4( - glm::vec4 upVector, glm::vec4 lookVector, + glm::vec4 upVector, glm::vec4 overVector) { // start with the e3 basis vector, the normalized look vector - glm::vec4 e3 = glm::normalize(lookVector); + glm::vec4 e3 = glm::normalize(-lookVector); // calculate e0 basis vector, from the combinatory cross of up and over with e3 glm::vec4 e0 = cross4(upVector, overVector, e3); e0 = glm::normalize(e0); - if (glm::distance(e0, glm::vec4{0, 0, 0, 0}) < 0.0001f) { + if (glm::isnan(e0[0]) || glm::isnan(e0[1]) || glm::isnan(e0[2]) || glm::isnan(e0[3])) { throw std::runtime_error("invalid up vector"); } // calculate e1 basis vector, from the cross of only the over vector glm::vec4 e1 = cross4(overVector, e3, e0); e1 = glm::normalize(e1); - if (glm::distance(e1, glm::vec4{0, 0, 0, 0}) < 0.0001f) { + if (glm::isnan(e1[0]) || glm::isnan(e1[1]) || glm::isnan(e1[2]) || glm::isnan(e1[3])) { throw std::runtime_error("invalid over vector"); } |