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-rw-r--r--src/raytracer/raytracer.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/raytracer/raytracer.cpp b/src/raytracer/raytracer.cpp
index 11876ab..6585e47 100644
--- a/src/raytracer/raytracer.cpp
+++ b/src/raytracer/raytracer.cpp
@@ -86,9 +86,10 @@ glm::vec4 RayTracer::getPixelFromRay(
float minDist = FINF;
// shoot a ray at each shape
for (const RenderShapeData &shape : scene.getShapes()) {
- glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.translation4d);
- glm::vec4 dObject = glm::normalize(Vec4Ops::transformDir4(dWorld, shape.inverseCTM));
- std::cout << "pObject: " << pObject.w << std::endl;
+ glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.inverseTranslation4d);
+ glm::vec4 dObject = glm::normalize(Vec4Ops::inverseTransformDir4(dWorld, shape.inverseCTM));
+// std::cout << "pObject: " << pObject.x << ", " << pObject.y << ", " << pObject.z << ", " << pObject.w << std::endl;
+// std::cout << "dObject: " << dObject.x << ", " << dObject.y << ", " << dObject.z << ", " << dObject.w << std::endl;
bool isHit = false;
glm::vec4 newIntersectionObj = findIntersection(pObject, dObject, shape, isHit);
if (!isHit) // no hit