Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-13 | fix collision detection updating the velocity | sotech117 | |
2023-12-13 | get the collision detections for cubes and sphers to work using specific ↵ | sotech117 | |
cases of separate axis theorem. however, the velocities are no longer flipping. | |||
2023-12-13 | getting clsoer to collision | sotech117 | |
2023-12-13 | debug | sotech117 | |
2023-12-13 | cleanup parser | sotech117 | |
2023-12-13 | fixing changes | sotech117 | |
2023-12-13 | use parallel | sotech117 | |
2023-12-13 | small changes | sotech117 | |
2023-12-13 | fixing rays directions 4d | sotech117 | |
2023-12-13 | small fix | sotech117 | |
2023-12-13 | update voxel projection into 2d | sotech117 | |
2023-12-08 | adjust pWorld and dWorld | sotech117 | |
2023-12-08 | cleanup vec4 transform ops | sotech117 | |
2023-12-08 | refactor vec4 ops | sotech117 | |
2023-12-08 | build for pullin | sotech117 | |
2023-12-08 | fix std::unordered_map bug | sotech117 | |