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A 4d raytracer written in C++
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2023-12-13
fix collision detection updating the velocity
sotech117
2023-12-13
get the collision detections for cubes and sphers to work using specific ↵
sotech117
cases of separate axis theorem. however, the velocities are no longer flipping.
2023-12-13
getting clsoer to collision
sotech117
2023-12-13
debug
sotech117
2023-12-13
cleanup parser
sotech117
2023-12-13
fixing changes
sotech117
2023-12-13
use parallel
sotech117
2023-12-13
small changes
sotech117
2023-12-13
fixing rays directions 4d
sotech117
2023-12-13
small fix
sotech117
2023-12-13
testing slice
sotech117
2023-12-13
update voxel projection into 2d
sotech117
2023-12-08
adjust pWorld and dWorld
sotech117
2023-12-08
cleanup vec4 transform ops
sotech117
2023-12-08
refactor vec4 ops
sotech117
2023-12-08
build for pullin
sotech117
2023-12-08
fix std::unordered_map bug
sotech117
2023-12-08
cleaup sceneparser.cpp file
sotech117
2023-12-08
add specific transform 4d file, with basic helper function
sotech117
2023-12-08
add 4d rotation ops and view matrix calculation
sotech117
2023-12-08
remove build folders
sotech117
2023-12-08
new directory for 4d vector math
sotech117