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2023-12-13fix collision detection updating the velocitysotech117
2023-12-13get the collision detections for cubes and sphers to work using specific ↵sotech117
cases of separate axis theorem. however, the velocities are no longer flipping.
2023-12-13getting clsoer to collisionsotech117
2023-12-13debugsotech117
2023-12-13cleanup parsersotech117
2023-12-13fixing changessotech117
2023-12-13use parallelsotech117
2023-12-13small changessotech117
2023-12-13fixing rays directions 4dsotech117
2023-12-13small fixsotech117
2023-12-13update voxel projection into 2dsotech117
2023-12-08adjust pWorld and dWorldsotech117
2023-12-08cleanup vec4 transform opssotech117
2023-12-08build for pullinsotech117
2023-12-08fix std::unordered_map bugsotech117
2023-12-08cleaup sceneparser.cpp filesotech117
2023-12-08add specific transform 4d file, with basic helper functionsotech117
2023-12-08add 4d rotation ops and view matrix calculationsotech117
2023-12-08remove build folderssotech117
2023-12-08new directory for 4d vector mathsotech117