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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
commit | f9819ae7f8b11b298c16eb14d929a9c09038a877 (patch) | |
tree | cef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/shader.frag | |
parent | ac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff) | |
parent | 99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff) |
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 88c783d..1b73b96 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -71,6 +71,7 @@ void main() { vec2 reflUV = uvFromWorldPoint(reflPos); // float waterMurkiness = 0.002f; // TODO: Make uniform +// float waterMurkiness = 0.0005f; // TODO: Make uniform float waterMurkiness = 0.0005f; // TODO: Make uniform vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f); float murkDiffuse = 0.3f; |