Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-10 | sebastian fix caustics | sotech117 | |
2024-05-08 | Do some scuffed caustics. | Sebastian Park | |
2024-05-06 | make depth and skyheight uniforms. | Sebastian Park | |
2024-04-25 | Michael Normal fixes and change reflection distances. | Sebastian Park | |
2024-04-24 | ADD MULTIPLE TEXTURES AFTER MANY FREAKING HOURS. | Sebastian Park | |
2024-04-23 | saving | jjesswan | |
2024-04-23 | Merge branch 'shaders' | Sebastian Park | |
2024-04-23 | Get ground textures working, but not yet abstracted to the shape class. | Sebastian Park | |
2024-04-22 | add engine version | jjesswan | |
2024-04-22 | Implement transmissive attenuation. | Sebastian Park | |
2024-04-22 | normalize direction to camera. | Sebastian Park | |
2024-04-17 | Refraction stuff. Also refractor shading equation. | Sebastian Park | |
2024-04-17 | Do realtime refraction kinda. | Sebastian Park | |
2024-04-10 | initial | Sebastian Park | |
2024-04-09 | first draft to generate waves | sotech117 | |